A few days ago – or possibly last week, I can’t remember – I finally finished Gameloft’s Modern Combat 5 running on my iPad Pro. I had played the game quite some years ago when it was really popular, but that hype has fizzled out and after seeing it in the App Stores’ Recommended bin,…
Category: Games
Blue Vows: Character Audio Rip (v1)
Blue Vows is one game that I’ve had my eye on for some time, mainly because it’s literally a carbon chinese copy of KanColle Arcade, which is a 3D arcade adaptation of the Kantai Collection browser game hosted on the DMM Games platform. This game is in Chinese and has no English UI, so unless…
Girls Frontline Viewer Update
Just a quick update with the Girls Frontline Viewer project of mine. Development has resumed on it, however I am rebuilding it from scratch as I cannot find the compressed archive of the backup I made before I upgraded my computer hardware earlier this year. The plus side is that I’ve gotten rid of the…
Coburn’s Haxx in Education and Learning [Baldi’s Basics in Education and Learning Mod]
Yes… I don’t believe I’d be making a hack for a spoopy game but since I kinda enjoyed watching a lot of other Let’s Play-ers play Baldi’s Basics in Education and Learning, I thought I’d give it a shot and make a mod for it. Armed with some code editors, a vast knowledge of C#…
Game Development on the Nintendo DS, 3DS, ESP32, SDL… (KancolleMon Project, pt. 1)
If you haven’t checked my YouTube channel for some time, I’ve been working on using a ESP32 based Arduino-compatible board for a game project that has been suffering a lot of roadblocks. You can probably tell that I’m a fan of the Kantai Collection series. However, what I wanted to do is to “demake” or…
Girls Frontline Viewer: Gunwaifus on your desktop
Current Build: 2018-03-03 13:23 AEST/GMT+10 Post update 2018-05-21, corrected download link. update This was a little personal project to make a “desktop toy” using the Live2D assets inside Girls Frontline, a game by Sunborn Entertainment/MICA Team that is currently in Korean and Chinese. You should really check it out if you enjoy a Strategic RPG…
Modelling and Scaling: Please don’t do this if you’re making models for the Unity Asset Store…
As you probably are aware of, I’m working on a Third Person Shooter. As you see above, that gun is a 3D modelled Makarov pistol (https://en.wikipedia.org/wiki/Makarov_pistol) that is going to be making a feature in the game as a sidearm. The Problem You may notice it’s way too big to fit in my character’s hand….
Unity Game Development: The horrors
Time for a change of pace from my regular blog posts and just to get a few things off my chest regarding Unity. Firstly, don’t get me wrong. I hold Unity in my books as probably the best engine I’ve used so far. Before using Unity, I used Multimedia Fusion 1.5 and 2 to make…
KanColle for 3DS: Bringing fleet girls to the Nintendo waters
Firstly, this is more of an experiment than anything else. Secondly, I probably will not be able to even consider selling this port. If I talked to DMM/Kadokawa and introduce myself as a foreign non-Japanese developer and show them a working prototype, I might have a chance. I doubt I’d get a C&D from this…
PS Vita Mini-Review: Call of Duty: Black Ops Declassified (2012, Activision)
Call of Duty… the shooter series that has been rehashed almost every year or second year. To date, this is the only Call of Duty title on the Sony PlayStation Vita platform… I wonder why. I tested this game with my Henkaku 3.60 enabled phat PS Vita with and without OClockVita (Overclock Vita). With OClockVita…