I’ll keep this short, but while Unity Editor 2021.3 LTS works on Linux-based system, it has a flaw that hurt my eyeballs while using it. Granted, I haven’t spent a lot of time using Unity on Linux (apart from using the compiled Unity Players on Linux), here’s my experience so far… The Good For starters,…
Tag: unity engine
Game Dev Update: Kinematic Characters, Client State Prediction and Mirage Networking
Time for a development update on my First-Person Shooter game project, which has been a on and off development hobby project for years. This time, I’ve been working with the Mirage Networking stack, and the Client State Prediction module that is a work in progress. As one can see from the video above, there are…
About that Unity and their ironSource acquisition…
Unity acquired IronSource. Great. Yeah, I’m not sure about this one to be honest. A few of my contacts commented about this merger and I felt like I should share my two cents. Mobilegamer.biz has a great summary article on the Unity and IronSource subject located here. The Unity forum has a excellent post that…
Google Cloud Servers: Unity says “Magic number is wrong: 542”
This apparently is a mono bug, and seems to happen if you try to invoke a Linux headless build on a Google Cloud VPS instance. From what I understand it’s something to do with the terminal emulator that the Google Cloud Console uses. If you used SSH to log into the server and started that…