When building a project using Unity 2020 LTS (probably 2019 as well), if you build a Mono project inside a directory that has a IL2CPP build of the same or different project, you’ll get an error saying that you shouldn’t build a Mono/IL2CPP project inside a existing Mono/IL2CPP build directory. And that fails the entire…
Unity, why fail a build if the build directory isn’t empty?
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