Time for a development update on my First-Person Shooter game project, which has been a on and off development hobby project for years. This time, I’ve been working with the Mirage Networking stack, and the Client State Prediction module that is a work in progress. As one can see from the video above, there are…
Tag: gamedev
Why using Mobile Devices as Game Servers is a bad idea
As a developer of the Mirror Networking stack, sometimes I look in the help channels and see people wanting to use Android or iOS for game servers, where people would connect to each other’s phones and have a game session. Before I dive into the nitty gritty, I’m going to say it now: Using Mobile…
Modelling and Scaling: Please don’t do this if you’re making models for the Unity Asset Store…
As you probably are aware of, I’m working on a Third Person Shooter. As you see above, that gun is a 3D modelled Makarov pistol (https://en.wikipedia.org/wiki/Makarov_pistol) that is going to be making a feature in the game as a sidearm. The Problem You may notice it’s way too big to fit in my character’s hand….